Monday, December 12, 2011
User Defined Gestures
After reading the article "User Defined Gestures for Surface Computing" and talking about it during class I've been thinking a lot more about how I use technology or even just everyday objects. I've been especially aware of what Wendy called the "Sandwich Consideration" or the ability to do as much as possible with one hand while eating a sandwich with the other. I remember when I upgraded my Blackberry from the Pearl to the Curve I was disappointed that it was (and still is) so much more difficult to text with one hand. I've also noticed that I use my left hand so much more to stabilize things while using my right hand to perform the more more elaborate tasks. This focus on how people actually interact with their everyday surroundings is something that particularly attracts me to the TUI field. I definitely like the idea of making something comprehensive you can figure out how to use it just by looking at it. While GUIs try to make computers easy to use, ultimately there is a sharp learning curve from using a mouse to actually being to perform extensive tasks using an application. My teaching my extremely technologically savvy grandmother (she's the only person in her apartment complex who has a personal computer) how to use Google Earth took a process that included note taking and a great deal of trial-and-error. If Google Earth was a TUI, however, I bet she would be able to figure out how to use it very quickly because it would be intuitive.
Breaking News!
We have completely changed our plan for our final project! Sophie, Kat, and I spent a great deal of time brainstorming ideas for how our MUSE interface would look and work but we ended up hitting a lot of walls in the design process. The three of us all have very different ideas of what the final product should look like and what it should focus on. I'm really excited about having a private time for generating ideas as well as finding a way to very easily organize and share those ideas. Sophie is more interested in individual versus group brainstorming time and how the two can be integrated. Kat has a lot of ideas for the different mediums that people should be able to use when expressing ideas and for how they can be connected to each other. All in all, when the three of us try to combine our ideas we basically get very overwhelmed and struggle to see how they can all fit together. On top of that, we are having the hardest time figuring out what the physical object that represents each idea should look like, how it will display the idea in a way that everyone can remember what the idea is, and how the space won't get too cluttered or disorganized.
Ultimately, during our most recent brainstorming session, we decided to brainstorm completely new problems that may not have existing solutions. We zeroed in on the problem that Wellesley students have an incredible drive for success while at the same time are often significantly lacking in the amount of effort they are willing to put into taking care of themselves. Kat, Sophie, and I realized that we all do want to take care of our bodies but we often lose track of how much water we've drunk, forget to exercise or eat, and lose track of how much we're sleeping. We also recognize that many Wellesley students have a hard time finding time to actually be with friends and don't make that a priority. As a solution to this problem we've decided we are going to design a Super Wendy Suit that tracks food and water intake, sleep and exercise time, as well as social interactions! We are planning on using sensors to track all of these activities and then designing a mobile application called "Vital Signs" that looks like a Pokemon card and will report how healthy the user is and what they need to do in order to improve their condition. We are really, really excited about this new plan and feel so much better about it than we felt about our Surface application. I can't wait to see how it turns out!
Ultimately, during our most recent brainstorming session, we decided to brainstorm completely new problems that may not have existing solutions. We zeroed in on the problem that Wellesley students have an incredible drive for success while at the same time are often significantly lacking in the amount of effort they are willing to put into taking care of themselves. Kat, Sophie, and I realized that we all do want to take care of our bodies but we often lose track of how much water we've drunk, forget to exercise or eat, and lose track of how much we're sleeping. We also recognize that many Wellesley students have a hard time finding time to actually be with friends and don't make that a priority. As a solution to this problem we've decided we are going to design a Super Wendy Suit that tracks food and water intake, sleep and exercise time, as well as social interactions! We are planning on using sensors to track all of these activities and then designing a mobile application called "Vital Signs" that looks like a Pokemon card and will report how healthy the user is and what they need to do in order to improve their condition. We are really, really excited about this new plan and feel so much better about it than we felt about our Surface application. I can't wait to see how it turns out!
Tuesday, September 20, 2011
MUSE: Phase 0
Katherine, Sophie, and I have decided on an initial outline for our project! We will be addressing the problem of collaboration in meetings—the potential shyness of meeting participants as a result of group dynamics, the difficulty of generating or sharing ideas, and the laboriousness of replicating and distributing the information once it has been generated. Our hope is to design a solution to this problem using an interactive surface and creating physical artifacts that represent ideas and can be organized and shared easily. We would like our solution to be both ingenuitive and intuitive so that it can add an entirely new dimension to the way brainstorming sessions are conducted and meetings are run. We are particularly excited about this topic because we discovered that we share an enthusiasm for both organization as well as creative freedom and we believe these passions will drive our design process.
Our proposed solution contains an individual brainstorming element, a group brainstorming and sharing element, as well as a method for sorting and retrieving the ideas once they have been generated. We hope to provide users as much freedom as possible in their brainstorming process—allowing them to use whatever medium they feel most comfortable with whether it is through writing, drawing, talking, or recording videos. We also plan on allowing people the capacity to create tokens that represent their ideas once they have been generated. These ideas should be able to be manipulated by other users, connected, and sorted, at will. We have already come up with a number of phrases that we find inspiring including “let’s see what other ideas are on the table” (both literally and figuratively) as well as perhaps using a physical “train of thought” to help sort information.
We chose to use this approach because we think it is intuitive as it follows existing patterns of brainstorming including what we call a “purging” of ideas, followed by reviewing, critiquing, revising, sorting, and sharing. We want our solution to be as interactive as possible while still allowing individuals ownership over their own creative spaces and ideas. We also really like the concept of being able to physically interact with what would usually be entirely abstract ideas.
There are a number of things I am slightly worried about as we begin to think about implementing this idea. I hope that the table does not become confusing and overwhelmed with ideas that are difficult to distinguish from each other. I also hope that we are able to come up with something that is even more intuitive and simple than using Post-It notes. Additionally, it seems difficult to find times when we can all meet as a group and I hope that we are able to overcome those scheduling difficulties.
Ultimately, I am enthusiastic about pursuing this topic and I look forward to seeing how our idea ebbs and grows as we continue to come up with new concepts and learn how to implement them.
Friday, September 9, 2011
Tangible Message Bubbles
As an emerging field, Tangible User Interface (TUI) development is only in the early stages of standardizing a paradigm for classifying its advances. While contrasting suggestions exist, each proposed method provides unique description of new additions to the field. Tangible Message Bubbles (TMB), for instance, can be analyzed using both Shaer et al.s’ and Hornecker and Buurs’ frameworks. TMB is an interactive tool designed for children to be able to communicate with their friends and relatives in a fun and simple fashion. This TUI, which was developed by Ryokai, Raffle, and Brooks, allows children to record videos and sounds in either an accordion or a balloon and then manipulate the recording by simply extending or compacting toy. Finally their creations can be transmitted to an interactive surface and manipulated around the surface until they are dropped into designated locations representing friends and family. The computer then sends the videos directly to desired recipients’ mailboxes.
Using Shaer et al.’s framework, Tangible Message Bubbles is most closely categorized by tokens and constraints. By using commonly identifiable toys, children quickly understand to speak into the balloon in order to generate a message. Similarly, children understand the constraints of an accordion and discover they can constrain and contract the accordion in order to control the sound. While an interactive surface is used, the majority of tangible interaction with TMB takes place outside of the surface, rendering it a much less prominent classification. Based on Hornecker and Buurs’ framework, however, TMB is classified quite differently. Because users are able to grab and move important elements of the bubbles, as well as proceed in small, experimental steps, TMB should fall under the category of Tangible Manipulation. While both of these classifications are quite descriptive, it is likely that soon the field will evolve to prefer a single framework for describing Tangible User Interfaces.
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